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Grad’s job is all fun and games

Even though he graduated from RIT more than a decade ago, Rohit Crasta is still amazed that one of the last classes he took on campus has inspired his career making casual games that appeal to the masses.

Crasta, who was among the second cohort of game design and development program graduates in 2013, is lead game designer for The New York Times, helping to create digital puzzles that have quickly become conversation starters in break rooms and on social media. He is tasked with developing game play mechanics for popular brainteasers, like Strands, that are the basis for the handcrafted puzzles.

“Time well spent is our mantra,” said Crasta, who is originally from Rockville Center, N.Y., but now lives in Rochester. “The goal every day is to build thoughtful puzzles that promote curiosity. We want people to feel good about the time they’re spending playing our games and forging connections with others in workplaces and in group chats. To me, casual games are about promoting conversation and social interaction.”

As a student, Crasta was impressed with the array of accessible labs and tools at his disposal, in addition to his professors’ commitment to teaching fundamentals like programming and art and design concepts. He also credits his instructors’ honesty for his drive to succeed.

“From day one, our professors were upfront with us about the competitiveness of the games industry,” Crasta said. “But they assured us that with lots of hard work and diligent use of the resources that were available, our chances for success would increase exponentially.”

After graduating, Crasta worked as a programmer for a museum and a textbook company, which he said allowed him to use playfulness to solve design problems. He was also lead game designer for the mobile game Wordscapes.

A decade later, he continues to use his creativity within the games division of The New York Times and is happy to be a part of the long legacy of the media giant’s games. Its first crossword published in 1942.

“The crosswords were included in the newspaper during a time when people needed a break from the heaviness of World War II,” he explained. “So, even back then, puzzles and games were used as a way for people to destress and have fun, if only for a short while. I’m so pleased that I’m able to help further this mission.”

In Rochester, Crasta runs the nonprofit ROC Game Dev, a local platform for game creators to learn and collaborate in all aspects of building games.

He also spends time meeting with students, sharing what he’s learned, and encouraging them to reach their full potential.

Ironically, although Crasta enjoys puzzles, he doesn’t consider himself an expert puzzle constructor. Instead, he’s thrilled to be surrounded by master puzzlers, gravitating toward innovators, risk takers, and those moving the games industry forward.

“A common misconception is that you have to be really great at playing games to design games,” said Crasta. “But that’s not quite true. I’m here to create unforgettable experiences for game players and that’s my unique skillset.

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